Character Trace Line - Cinema 4d and Octane Render
I made this simulation using xparticle. A very good particle simulation tool. We add a model to the scene on which our particles move. we add a new emitter.
Our emitter must have functions so that our particles would follow the 3d model. for this I used a trial modifier.
Repeated actions to the next two models, particle trial, a spline, and then I added a sweep. that's all.
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Day 010 #everyday #cinema4d #artwork @str9led #c4d @maxon3d #octanerender @OTOY #followme for more pic.twitter.com/WdNpTff686
— BlenderVisual (@str9led) 22 września 2017
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