Daily Render #10 - Character Trace Line - Cinema 4d and Octane Render

Character Trace Line - Cinema 4d and Octane Render


I made this simulation using xparticle. A very good particle simulation tool. We add a model to the scene on which our particles move. we add a new emitter.

Our emitter must have functions so that our particles would follow the 3d model. for this I used a trial modifier.

Repeated actions to the next two models, particle trial, a spline, and then I added a sweep. that's all.

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